Feb 22, 2015 Rif volunteers to look for the Orb himself, and is given aid (and guards) in the form of Eeah of the Elk Guard and Okk of the Boar Tribe. As added insurance, the Boar King.
If you have any questions, you can contact us. Here is how work on Inherit the Earth: Sand and Shadows is proceeding! I am splitting the game into three chapters. Chapter one will be 90% implemented before the next funding drive, and that funding drive's base goal will just be the amount needed to pay for the work on chapter one. Funding for chapter two and three will be 'stretch goals' for that drive. The base goal will surely be below $30,000, even less with support from.
That is an amount that should easily be reachable. There will surely be backer-related reward tiers that will require additional game content in chapter one.) And by 'implemented' I mean art, story, sound effects, music and voice-overs, plus a demo! Because chapter one is being partially self-funded, it is not possible to say when the next Kickstarter will happen.
Work on the game will occur when myself and the artists have spare time. Slow, but steady, will have to win the race here. Inherit the Earth™ is a point-and-click adventure game and webcomic series set on a future Earth where humans have mysteriously disappeared and the dominate inhabitants are tribes of anthropomorphic animals or Morph, as they call themselves. The primary hero of Inherit the Earth is Rif, a young Fox, who is a quick-witted, puzzle solver. Such skills come in handy as Rif tends to be thrust into dangerous missions involving righting wrongs and saving his friends. The project being funded is Inherit the Earth: Sand and Shadows, a video game sequel to the original Inherit the Earth: Quest for the Orb.
Release platforms include Windows, Mac and others to be determined (see Stretch Goals below). What's an Adventure Game? An adventure game is best described as a story-based puzzle-solving entertainment experience. The game’s protagonist attempts to complete a series of goals by having conversations with characters encountered in different locations and using the clues learned to resolve problems blocking the path to success. In many situations this involves collecting items to trade or use.